Open to remote opportunities
Irene Marina Barbe

Hi, I’mIrene Marina Barbe

Level & Encounter Designer

7+ years · Indie & AA · Lead Designer

Unreal Engine 5UnityVRLevel ArtistSet DesignLighting

I design spaces that feel alive — where every corridor tells a story, every enemy encounter has purpose, and every level teaches the player without a single line of dialogue.

Echoes of Lyra@ Velaria Studio

  • Role Lead Encounter / Level Designer
  • Genre Adventure, Casual, Indie
  • Status Coming soon

She buried her voice to survive. Now her music is the only thing that can save her. Guide Lyra through a fading world and free what haunts it, not with violence but with music. An intimate, emotional narrative adventure.

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UNDERCOVER@ SIGTRAP

  • Role Level / Combat Designer
  • Where Manchester · Nov 2021 – Feb 2023

I designed combat levels and immersive scenarios for multiple heroes, prototyped and scripted core mechanics, placed enemies and items with narrative intent, and conducted extensive testing throughout production.

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Adepts Arena@ Giant Stride Games

  • Role Level / Combat Designer
  • Engine Unity
  • Genre Physics-Based FPS · PC & VR

A first-person adventure game built around advanced physics-based mechanics. Players master elemental powers, learn abilities from ancient spirits, and face an army of Golems across a richly designed world. I contributed to the Alpha build assembly and implemented gameplay logic in Unity — designing encounter scenarios, placing enemies with narrative intent, and reporting bugs throughout production.

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Explore my work

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More projects

Go Goldie gameplay

Go Goldie

NASA has captured you in your contaminated port and sent you to Mars as a guinea pig to see if you survive. You have a short amount of time to reach the end and manage to survive without drying up. Get to the end of each level and help him return home!

Kitty Moon