Irene Marina Barbé Level & Combat Designer · Unreal Engine 5 · Unity  · VR · Narrative Design

I design spaces that feel alive — where every corridor tells a story,
every enemy encounter has purpose, and every level teaches the player
without a single line of dialogue.

7+ years · Indie & AA · Lead Designer · Open to remote opportunities

Adepts Arena Level / Combat Designer · Unity · Physics-Based FPS · PC & VR

A first-person adventure game built around advanced physics-based
mechanics. Players master elemental powers, learn abilities from
ancient spirits, and face an army of Golems across a richly
designed world.

I contributed to the Alpha build assembly and implemented gameplay
logic in Unity — designing encounter scenarios, placing enemies
with narrative intent, and reporting bugs throughout production.

 
 

UNDERCOVER — SIGTRAP
Level / Combat Designer · Manchester · Nov 2021 – Feb 2023

I designed combat levels and immersive scenarios for multiple heroes,
prototyped and scripted core mechanics, placed enemies and items with
narrative intent, and conducted extensive testing throughout production.

ECHOES OF THE CORE
Lead Level / Game / Narrative Designer · Unreal Engine 5
Platformer & Puzzle · Single-player & Co-op · Jul 2024 – Dec 2025

As Lead Designer I owned the full creative and technical direction
of this third-person platformer — from core mechanics and level
design to narrative structure and cross-team coordination across
art, programming, music, and cinematics.

What I designed:
· Level layout and progression across multiple biomes
· Energy management system and elemental trap mechanics
· Co-op physics-based beam interactions
· Environmental storytelling embedded in level architecture
· Difficulty curve for both solo and co-op play

Games published in the app.

I build worlds that guide players intuitively — using space, light,
and architecture to teach, challenge, and immerse. From open-world
RPGs in UE5 to VR physics-based environments.

I craft enemy behaviors, encounter pacing, and combat systems that
feel fair, readable, and rewarding. Every fight is a puzzle the
player learns to solve.