

Hi, I’mIrene Marina Barbe
Level & Encounter Designer
7+ years · Indie & AA · Lead Designer
I design spaces that feel alive — where every corridor tells a story, every enemy encounter has purpose, and every level teaches the player without a single line of dialogue.
Echoes of Lyra@ Velaria Studio
She buried her voice to survive. Now her music is the only thing that can save her. Guide Lyra through a fading world and free what haunts it, not with violence but with music. An intimate, emotional narrative adventure.
Next ↓UNDERCOVER@ SIGTRAP
I designed combat levels and immersive scenarios for multiple heroes, prototyped and scripted core mechanics, placed enemies and items with narrative intent, and conducted extensive testing throughout production.
Next ↓Adepts Arena@ Giant Stride Games
A first-person adventure game built around advanced physics-based mechanics. Players master elemental powers, learn abilities from ancient spirits, and face an army of Golems across a richly designed world. I contributed to the Alpha build assembly and implemented gameplay logic in Unity — designing encounter scenarios, placing enemies with narrative intent, and reporting bugs throughout production.
Next ↓Explore my work

Level Designer
I build worlds that guide players intuitively — using space, light, and architecture to teach, challenge, and immerse. From open-world RPGs in UE5 to VR physics-based environments.

Encounter
I craft enemy behaviors, encounter pacing, and combat systems that feel fair, readable, and rewarding. Every fight is a puzzle the player learns to solve.

Games
A closer look at the games I have worked on — trailers, screenshots and my contributions.
More projects

Echoes of the Core

Go Goldie
NASA has captured you in your contaminated port and sent you to Mars as a guinea pig to see if you survive. You have a short amount of time to reach the end and manage to survive without drying up. Get to the end of each level and help him return home!
