Adepts Arena Level / Combat Designer · Unity · Physics-Based FPS · PC & VR
A first-person adventure game built around advanced physics-based
mechanics. Players master elemental powers, learn abilities from
ancient spirits, and face an army of Golems across a richly
designed world.
I contributed to the Alpha build assembly and implemented gameplay
logic in Unity — designing encounter scenarios, placing enemies
with narrative intent, and reporting bugs throughout production.