Level Design Prototype
This is a first iteration prototype, focused on validating core level design principles:
- Spatial flow and readability in vertical environments
- Risk vs reward through traps and failure states
- Player guidance using environment and collectibles
- Cooperative traversal design (up to 4 players)
- Density iteration: reducing empty spaces and increasing gameplay opportunities
The goal is to create a high-mortality, learn-by-failure experience, where players improve through repetition and mastery of the space.
Mission
MISSION DESIGN — MULTI-ROUTE LEVEL
Personal Design Exercise · Stealth / Action
Mission design with multiple routes and free-style gameplay.
I designed a mission focused on the player’s freedom of choice, where every decision – from exploration to combat – influences the development and difficulty of the experience. The level begins with a narrative introduction and covert tutorial that establishes objectives, parkour mechanics and verticality.
The environment is structured in interconnected zones with multiple entrances and routes: rooftops, interiors, sewers and streets, always offering at least one undetected “ghost” option. The player’s decisions – total stealth, lethal stealth or direct action – affect the number of enemies and the behavior of the environment in the following areas.
The final objective, an assassination, can be executed in different ways, adapting to the chosen style. The design encourages replayability, rewards observation and strategy, and makes the player feel like a true assassin with mastery of space.
Ground Zero
Witness the Future of Gaming – GroundZero: A Vision Unveiled*
Greetings, esteemed players and enthusiasts! Step into a redefined world, a vision that never came to be: GroundZero. In this advanced era of 2030, a metamorphosis has befallen society, demanding a new form of entertainment to captivate the masses. Picture a world divided into eight dominant factions, each vying for control: Fire, Air, Water, Rock, Metal, Spirit, Clover, and Volcano. This is the backdrop of GroundZero.
Immerse yourself in a world where survival dictates fame and wealth. GroundZero stands as the epitome of this cultural shift. Do you dare to enter the fray? The competition awaits: click below to experience the gameplay (unfortunately, it remains a testament to what could have been).
The Journey: From Unity to Unreal 5 – A Technological Leap
Originally conceived in the Unity engine, GroundZero embarked on a transformative journey, harnessing the unprecedented power of Unreal Engine 5. The intent was to elevate the gaming experience to new heights, embracing the cutting-edge features and capabilities of this remarkable platform.
The migration to Unreal Engine 5 offered a glimpse into the future of gaming, promising unparalleled graphics, mechanics, and immersive gameplay. Sadly, the transition and its associated costs proved insurmountable, leading to the project’s untimely cancellation.
Go animls
First prototype –Level / Game Designer · Mobile · Card Game
Go Animals is a mobile card game in which players collect, trade, and compete with animals from all around the world.