Adepts Arena
An innovative fantasy physics-based FPS — we’re also bringing our vision to VR.
I worked on the Alpha assembly and the implementation of the logic in Unity, adapting to the tools created by the programmers and reporting the detected bugs.
UnderCover
As a level designer at Sigtrap, I created immersive combat experiences and challenging levels. I prototyped and scripted mechanics to ensure smooth gameplay. Implemented enemies, weapons and items while respecting the game’s vision. Integrated consistent narrative and progression into each level. Performed extensive testing to improve quality and engagement.
Echoes of the Core is a third-person platformer that takes you deep into the planet. Step into the shoes of the Traveler, a young man born under the rule of the Brotherhood of the Eternal Core, a secret society that for generations has protected the hidden power that once transformed entire civilizations.
Your mission is to undergo the Trial — a descent into the very depths of the planet — and prove your worth to obtain this hidden power before the Brotherhood. However, this won’t be easy: along the way, you will face countless challenges and tests that will determine whether you are worthy of such immense power.
As the Traveler ventures deeper into the abyss, he will uncover what truly happened to the ancient civilizations and why they mysteriously vanished without a trace.
The truth lies within the Earth’s core, where ancient civilizations forged their empires far from the surface. Your destiny is written — face adversity and become the hero of the prophecy.
2D map
Mission
Mission design with multiple routes and free-style gameplay.
I designed a mission focused on the player’s freedom of choice, where every decision – from exploration to combat – influences the development and difficulty of the experience. The level begins with a narrative introduction and covert tutorial that establishes objectives, parkour mechanics and verticality.
The environment is structured in interconnected zones with multiple entrances and routes: rooftops, interiors, sewers and streets, always offering at least one undetected “ghost” option. The player’s decisions – total stealth, lethal stealth or direct action – affect the number of enemies and the behavior of the environment in the following areas.
The final objective, an assassination, can be executed in different ways, adapting to the chosen style. The design encourages replayability, rewards observation and strategy, and makes the player feel like a true assassin with mastery of space.
Ground Zero
Ground Zero
Witness the Future of Gaming – GroundZero: A Vision Unveiled*
Greetings, esteemed players and enthusiasts! Step into a redefined world, a vision that never came to be: GroundZero. In this advanced era of 2030, a metamorphosis has befallen society, demanding a new form of entertainment to captivate the masses. Picture a world divided into eight dominant factions, each vying for control: Fire, Air, Water, Rock, Metal, Spirit, Clover, and Volcano. This is the backdrop of GroundZero.
Immerse yourself in a world where survival dictates fame and wealth. GroundZero stands as the epitome of this cultural shift. Do you dare to enter the fray? The competition awaits: click below to experience the gameplay (unfortunately, it remains a testament to what could have been).
The Journey: From Unity to Unreal 5 – A Technological Leap
Originally conceived in the Unity engine, GroundZero embarked on a transformative journey, harnessing the unprecedented power of Unreal Engine 5. The intent was to elevate the gaming experience to new heights, embracing the cutting-edge features and capabilities of this remarkable platform.
The migration to Unreal Engine 5 offered a glimpse into the future of gaming, promising unparalleled graphics, mechanics, and immersive gameplay. Sadly, the transition and its associated costs proved insurmountable, leading to the project’s untimely cancellation.
A World in Chaos: The GroundZero Universe
Enter a chaotic universe where GroundZero reigns supreme. Participants fight for their lives and livelihoods, venturing through meticulously crafted territories: cities, caves, forests, and mazes, each designed for intense and thrilling battles.
Survival is paramount, for the last one standing secures another day in this ruthless contest. Prepare to encounter the CRYS system, a sentient entity that oversees the realm of GroundZero. This advanced artificial intelligence holds dominion over designated CRYS stations, concealing deadly traps and the game’s most coveted weapons.
Discover the secrets of clan battles and CRYS battle levels, navigating the challenges, traps, and ruthless encounters within the domain of the CRYS system.
The Unattained Dream: GroundZero – Lost but not Forgotten
Unfortunately, despite the passion, vision, and initial strides, GroundZero remains an undiscovered gem. The lack of adequate funding proved to be its undoing, stifling what could have been a revolutionary gaming experience.
The Factions and the Game
Ground Zero revolved around a society divided into eight dominant factions: Fire, Air, Water, Rock, Metal, Spirit, Clover, and Volcano. Each faction held sway over a part of the world, adding a unique layer of complexity and intrigue to the game. Candidates battled for survival and glory in this dynamic arena, a place where every day was a battle for existence.
The Objective: Survival of the Fittest
The primary goal of Ground Zero was simple yet challenging: survive at all costs. The game challenged contestants to navigate treacherous territories, from cities to caves, forests, and mazes, equipped with deadly traps and hidden surprises. With the CRYS system, an intelligent AI, controlling the battlefield, candidates had to strategize and adapt quickly to overcome opponents and the challenges posed by the environment.
The CRYS System: A Game-Changing Element
Central to the Ground Zero experience was the CRYS system, an intelligent artificial intelligence that guided the chaos within the battlefield. The CRYS stations concealed deadly traps and the game’s most formidable weapons, posing both a risk and an opportunity for players. Unlocking clan battles and CRYS battle levels was the key to facing this challenge and potentially gaining an advantage over competitors.
Go animls
Go Animals es un juego de cartas para móviles en el que los jugadores coleccionan, intercambian y compiten con animales de todo el mundo.