Explore the beginning of this adventure inside a prison controlled by a secret society. Learn the basics, choose your path, and discover how to survive as you progress toward more challenging areas.
Overview of the starting area: key paths, missions, and locked zones that gradually open as you progress through the game.
Quest Design – Level & Map Overview
This project showcases my work as a Quest Designer, including the design of two interconnected missions supported by 2D maps and gameplay flow.
The first quest focuses on exploration and player onboarding within a forest environment, where the player learns core mechanics (movement, traversal, item collection) while following the main objective and optional side content. The level design guides the player through environmental cues, optional areas, and hidden rewards to encourage discovery.
The second quest shifts to a stealth and combat scenario inside a laboratory. Here, the player must choose different entry points and adapt their strategy (stealth vs. direct combat), with multiple outcomes based on player decisions.
The maps included illustrate level layout, gameplay zones, enemy placement, key objectives, and progression flow, demonstrating my approach to guiding the player experience through spatial design and mission structure.