
Games
A closer look at the games I have worked on. Open “My contributions” on each one for the details.
Echoes of Lyra
@ Velaria Studio
She buried her voice to survive. Now her music is the only thing that can save her. Guide Lyra through a fading world and free what haunts it, not with violence but with music. An intimate, emotional narrative adventure.
Undercover
@ Sigtrap · Nov 2021 – Feb 2023
I designed combat levels and immersive scenarios for multiple heroes, prototyped and scripted core mechanics, placed enemies and items with narrative intent, and conducted extensive testing throughout production.
Adepts Arena
@ Giant Stride Games
A first-person adventure game built around advanced physics-based mechanics. Players master elemental powers, learn abilities from ancient spirits, and face an army of Golems across a richly designed world. I contributed to the Alpha build assembly and implemented gameplay logic in Unity — designing encounter scenarios, placing enemies with narrative intent, and reporting bugs throughout production.
Echoes of the Core

Go Goldie
NASA has captured you in your contaminated port and sent you to Mars as a guinea pig to see if you survive. You have a short amount of time to reach the end and manage to survive without drying up. Get to the end of each level and help him return home!

Kitty Moon
My contributions
Echoes of Lyra
@ Velaria Studio
Overview
She buried her voice to survive. Now her music is the only thing that can save her. Guide Lyra through a fading world and free what haunts it, not with violence but with music. An intimate, emotional narrative adventure.
Gallery






My contributions
Undercover
@ Sigtrap · Nov 2021 – Feb 2023
Overview
I designed combat levels and immersive scenarios for multiple heroes, prototyped and scripted core mechanics, placed enemies and items with narrative intent, and conducted extensive testing throughout production.
What I did
- Designed combat levels and immersive scenarios for multiple heroes.
- Prototyped and scripted core mechanics.
- Placed enemies and items with narrative intent.
- Conducted extensive testing throughout production.
Gallery










My contributions
Adepts Arena
@ Giant Stride Games
Overview
A first-person adventure game built around advanced physics-based mechanics. Players master elemental powers, learn abilities from ancient spirits, and face an army of Golems across a richly designed world. I contributed to the Alpha build assembly and implemented gameplay logic in Unity — designing encounter scenarios, placing enemies with narrative intent, and reporting bugs throughout production.
What I did
- Contributed to the Alpha build assembly.
- Implemented gameplay logic in Unity.
- Designed encounter scenarios and placed enemies with narrative intent.
- Reported bugs throughout production.
Gallery





