Welcome to my story, I’m Irene!
Since I was a child, I had two great passions: telling stories and illustrating them. Discovering the amazing world of design was a turning point that led me to become a game and level designer. For me, every project is an opportunity to tell a unique and captivating story.
Throughout my journey, I’ve had the privilege of designing levels for various platforms such as mobile, PC, and virtual reality. Each challenge is an invitation to transport players to fascinating worlds, where they can experience intense emotions and discover new horizons. I firmly believe that fluency in languages like English, Spanish, and my ongoing study of Arabic enables me to communicate effectively with development teams and players worldwide, enriching my perspective and extending my reach.
What defines me as a designer goes beyond my technical ability. My greatest strength lies in my insatiable desire to learn and evolve, with a mind always open to changes and innovations in the world of game design. I specialize in Unreal Engine with blueprints and have experience with programs such as Unity, Unreal, RPG Maker, Tools of Portal 2, and Valve Hammer Editor.
My approach is not limited to technical excellence but also to the passion I have for teamwork and sharing ideas in Game Jams. I believe that collaboration is fundamental to the success of any project. Diverse perspectives and collective creativity are essential ingredients for creating unforgettable gaming experiences.
Additionally, my life is infused with adventure and excitement, two elements that are also reflected in my hobbies. I enjoy immersing myself in nature and engaging in activities such as archery and airsoft, challenging my skills and strategy. My constant companion in these adventures is my loyal dog, Zas, who shares my enthusiasm for exploration and fun.
I am ready to take on new challenges and make a lasting mark in the gaming industry.
My story is just the beginning, and I am eager to contribute my creativity and passion to your development team. Let’s continue writing this story together and create extraordinary gaming experiences!
If you’re interested in learning more about my projects, feel free to contact me at monalpes@gmail.com.
Under Cover: a Lightgun Cover Shooter inspired by arcade classics. Duck to reload with the groundbreaking Active Cover System. Rack up solo or co-op high scores as Red-Eye or Magnum – two undercover agents too cool to stay undercover – in the action-packed buddy-cop campaign. Your mission: infiltrate evil megacorp Infinidyne, take down CEO Pax Harrison, and shut down his mind-control technology before he turns billions into cybernetic meat puppets. • Classic lightgun arcade action, made for VR. • Take on Infinidyne solo with an AI partner or co-op with an online friend. • Reload and dodge enemy fire like an action hero with the Active Cover System. • Over-the-top cinematic action with explosions, bullet time, and environmental destruction. • Retro score system rewards aim, speed, and chained kills. • Use your skills, the environment, and a wide variety of special weapons to take out goons, advanced enemies, and Infinidyne bosses. Are you ready to go Under Cover?
Here you can see level designs in different Tools. Also ideas of mechanics, stories, characters that I have designed for different games.