Becoming a level, combat, gameplay and narrative designer has been the result of a constant search to understand how to build those experiences that really mark us as players. Each project is an opportunity to experiment with emotion, pacing, architecture and mechanics to bring to life worlds that feel authentic and memorable.
I’ve worked on indie and AA projects, collaborating with multidisciplinary teams where the learning never stops. I like to think that I design not only playable spaces, but also memories.
If you want to know more about me, my journey or just chat about design… write me or look me up! ✨